<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - loaders - OBJ loader</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #000;
				color: #fff;
				margin: 0px;
				overflow: hidden;
			}
			#info {
				color: #fff;
				position: absolute;
				top: 10px;
				width: 100%;
				text-align: center;
				z-index: 100;
				display:block;
			}
			#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
		</style>
	</head>

	<body>
		<div id="info">
		<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader test
		</div>

		<script src="three.js"></script>
		<script src="js/OBJLoader.js"></script>
		<script src="js/ColladaLoader.js"></script>
		<script>

			var container;

			var camera, scene, renderer;

			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;


			init();
			animate();


			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
				camera.position.z = 25;

				// scene

				scene = new THREE.Scene();

				var ambient = new THREE.AmbientLight( 0x101030 );
				scene.add( ambient );

				var directionalLight = new THREE.DirectionalLight( 0xffeedd );
				directionalLight.position.set( 0, 0, 1 );
				scene.add( directionalLight );

				// texture

				var manager = new THREE.LoadingManager();
// 				manager.onProgress = function ( item, loaded, total ) {

// 					console.log( item, loaded, total );

// 				};

				var texture = new THREE.Texture();

// 				var onProgress = function ( xhr ) {
// 					if ( xhr.lengthComputable ) {
// 						var percentComplete = xhr.loaded / xhr.total * 100;
// 						console.log( Math.round(percentComplete, 2) + '% downloaded' );
// 					}
// 				};

// 				var onError = function ( xhr ) {
// 				};


				var loader = new THREE.ImageLoader( manager );
				loader.load( 'img/1.jpg', function ( image ) {

					texture.image = image;
					texture.needsUpdate = true;

				} );

				// model

				var loader = new THREE.OBJLoader( manager );
				loader.load( 'elf/file.obj', function ( object ) {
// 				loader.load( 'elf/male02.obj', function ( object ) {
					object.traverse( function ( child ) {
						if ( child instanceof THREE.Mesh ) {
							child.material.map = texture;
						}
					} );
// 					object.position.y = - 95;
					object.position.z = 6;
					scene.add( object );
				} );
// 				}, onProgress, onError );

				 var loadingManager = new THREE.LoadingManager( function() {
						scene.add( elf );
					} );
					var loader = new THREE.ColladaLoader( loadingManager );
					loader.load( 'elf/avatar.dae', function ( collada ) {
//						loader.load( 'elf/elf.dae', function ( collada ) {
						elf = collada.scene;
						elf.position.z = 7;
					} );

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

				document.addEventListener( 'mousemove', onDocumentMouseMove, false );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function onDocumentMouseMove( event ) {

				mouseX = ( event.clientX - windowHalfX ) / 2;
				mouseY = ( event.clientY - windowHalfY ) / 2;

			}

			//

			function animate() {

				requestAnimationFrame( animate );
				render();

			}

			function render() {

				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y += ( - mouseY - camera.position.y ) * .05;

				camera.lookAt( scene.position );

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>
